Manchester game development studio

We stitch worlds together, one seam at a time.

OmegaRelicWorks is a small Northern Quarter studio that builds games the way a saddler builds a satchel — measured, hand-tooled, and made to outlast the trend cycle.

Est. 2014 · Northern Quarter

OmegaRelicWorks studio bench where games are hand-crafted

The workshop

A bench where code is tooled like leather.

Prototypes you can feel in a fortnight
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Prototypes you can feel in a fortnight

Every commission starts on the cutting mat. In two weeks we hand you a playable vertical slice — real movement, real feedback, real feel — so you fund the game you can already hold, not a pitch deck.

Systems tooled to last
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Systems tooled to last

We build save systems, inventories, dialogue trees and combat loops as reusable, documented modules. When your team takes the reins, they inherit tidy stitching, not a tangle of loose threads.

Shipping through certification
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Shipping through certification

From Steam Deck verification to Nintendo, PlayStation and Xbox lot-check, we've walked titles through the whole seam — submission builds, ratings boards, day-one patches and all.

What we make

Commissions cut to your measure.

Fixed-scope engagements with clear deliverables, day rates, and no hidden offcuts.

Bespoke Gameplay Systems

Movement, combat, inventory and progression built as documented modules in Unity or Unreal.

From £6,500 · 4–8 week sprints

Engine & Tooling

Custom level editors, build pipelines and designer tools so your team ships without engineer bottlenecks.

From £9,000 · scoped per pipeline

Full Title Production

Concept to launch for indie and AA titles — production, art direction, QA and store submission.

From £120,000 · 6–18 months

Console Porting & Cert

Switch, PlayStation, Xbox and Steam Deck ports, performance passes and platform certification.

From £14,000 per platform

Live-Ops & Post-Launch

Seasonal content, telemetry dashboards, patch cadence and community-driven balancing.

From £3,200 / month retainer

Art & Technical Direction

Shader work, VFX, and a coherent visual language — from moodboard to shipping render pipeline.

From £4,800 · per art bible

The makers

Fourteen hands on every hide.

A senior-only bench — no juniors learning on your budget.

Imogen Hartley

Imogen Hartley

Studio Director & Creative Lead

Shipped four narrative titles at a Leeds studio before founding OmegaRelicWorks. Obsessed with game feel and the smell of new controllers.

Dev Rao

Dev Rao

Principal Engine Engineer

Wrote the deterministic netcode behind two BAFTA-nominated multiplayer titles. Keeps the frame budget honest.

Cerys Llewellyn

Cerys Llewellyn

Art Director

Painterly 2D and stylised 3D. Built the art bibles for a million-selling cosy sim and a grim-dark roguelike.

Tobias Fenn

Tobias Fenn

Lead Systems Designer

Turns fuzzy pitches into tuned economies and combat loops. Spreadsheets as long as the Ashton Canal.

Priya Anand

Priya Anand

Head of QA & Certification

Has taken nine titles through console lot-check without a resubmission. Finds the bug you didn't know you shipped.

Acclaim

The reception, from those who played.

Aggregate scores and words from the players and partners we've built for.

97%

Overwhelmingly Positive

player reviews across shipped titles

84

Metascore average

across four reviewed releases

9/9

Cert pass rate

first-submission approvals

4.8★

Player rating

18,400+ store reviews

OmegaRelicWorks handed us a vertical slice in eleven days that closed our seed round. The movement felt shipped-quality on day one.
Marcus T.Studio founder, Salford
Their console port hit 60fps on Switch when three other shops told us it was impossible. Certification passed first submission.
Hannah B.Producer, Leeds
The tooling they built means our designers ship levels without pinging an engineer. That alone paid for the whole contract.
Olu A.Technical director, London

The devlog

Get the workshop notes.

One considered email a month — postmortems, tooling we open-sourced, and the odd behind-the-seams breakdown. No spam, unsubscribe any time.

Commission a build

Tell us what you're making.

Send the brief and we'll come back within two working days with scope and a fixed quote.

+44 161 832 7324[email protected]
59 Port Street, Northern Quarter, Manchester M1 2EQ

Studio hours: Mon–Fri, 9:30–18:00 GMT